ANIMATION SHOWREEL

Showreel Breakdown:

Concerning Dragons: (April 2014) Group project; This was an industry-set project with a brief given by Axis Animation to create a 30 second animation, which explained the back-story of a character from The Hobbit movies. I was project manager for a team of 11 people over 12 weeks, as well as concentrating on the pipeline of a 3D character (the Tree-Hand). My roles included production management, research, design, previs, Tree-Hand model, Tree-Hand rig, and Tree-Hand, Eagle and Dragon character animation.

Software used: Autodesk Maya.

11SecondClub: (February 2015) Personal work; Responsible for animation, environment modelling and texturing, lighting, rendering and compositing.

Malcolm character courtesy of AnimSchool.com

Software used: Autodesk Maya.

 

Polar Bear Walk Cycle: (August 2016) Personal work; Responsible for the animation. 

Rigged Character Model by Gary Welsh: http://gwelsh2000.wixsite.com/garywelsh

Software used: Autodesk Maya.

 

Tug of Biscuit: (August 2014) Group project; This film was created as part of the MSc Animation & Visualisation course at Dundee University, by a team of 4. My roles were director, script writing, concept design, storyboarding, 2D/3D animatic, layout, character blendshapes, dog animation and editing.

Software used: Autodesk Maya

 

11SecondClub: (January 2015) Personal work; Responsible for animation, environment modelling and texturing, lighting, rendering and compositing.

Malcolm and Female Malcolm characters courtesy of AnimSchool.com

Software used: Autodesk Maya.

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