LILLY DURRANT
ANIMATION SHOWREEL
Showreel Breakdown:
Concerning Dragons: (April 2014) Group project; This was an industry-set project with a brief given by Axis Animation to create a 30 second animation, which explained the back-story of a character from The Hobbit movies. I was project manager for a team of 11 people over 12 weeks, as well as concentrating on the pipeline of a 3D character (the Tree-Hand). My roles included production management, research, design, previs, Tree-Hand model, Tree-Hand rig, and Tree-Hand, Eagle and Dragon character animation.
Software used: Autodesk Maya.
11SecondClub: (February 2015) Personal work; Responsible for animation, environment modelling and texturing, lighting, rendering and compositing.
Malcolm character courtesy of AnimSchool.com
Software used: Autodesk Maya.
Polar Bear Walk Cycle: (August 2016) Personal work; Responsible for the animation.
Rigged Character Model by Gary Welsh: http://gwelsh2000.wixsite.com/garywelsh
Software used: Autodesk Maya.
Tug of Biscuit: (August 2014) Group project; This film was created as part of the MSc Animation & Visualisation course at Dundee University, by a team of 4. My roles were director, script writing, concept design, storyboarding, 2D/3D animatic, layout, character blendshapes, dog animation and editing.
Software used: Autodesk Maya
11SecondClub: (January 2015) Personal work; Responsible for animation, environment modelling and texturing, lighting, rendering and compositing.
Malcolm and Female Malcolm characters courtesy of AnimSchool.com
Software used: Autodesk Maya.